In the Oh, So Hard level, a spade is present to fix the paths the moths must fly on, just like the magic wand on the lilypads. The moths must cross flowers that have a particular colour, flower shape, and leaf stem on their backs. This level is 100% like the Titanic Tattooed Toads in Logical Journey. The player must pay attention to the times of day as shown on the orbits. This is where the caterpillars the Zoombinis carry transform into moths. This level is similar to the Beetle Bug Alley in Mountain Rescue. The player must match the shapes on the hieroglyphs to the pictographs on the wall to open the door and let Zoombinis pass. Luckily, there is an off switch to control the gears. A stone ball will rise the catapult a mudball will not. Timing is important when setting this up. Stones and mudballs need to be placed on a marble run path for them to be placed on a gear. This is similar to the Mudball Wall in Logical Journey, but without colours and shapes. Once the natural balance of Zoombini Isle is restored, the Zoombinis return home to Zoombiniville.Īfter sailing to Zoombini Isle, the Zoombinis must be catapulted up a tall cliff. As the Zerbles have their strength restored, the Zoombinis pair them together and release them into the wild so that they can produce healthy offspring. This in turn causes the flowers to produce the fruit that the Zerbles, rodent-like creatures native to Zoombini Isle with different characteristics similar to Zoombinis, feed on. Teams of 12 Zoombinis take turns travelling to the isle, with each member carrying a caterpillar.Īs more caterpillars are brought onto the islands and turned into moths, they aid the local flowers with pollination. So the Zoombinis decide to undo the devastation left behind by the bloats by restoring the chain of life on the isle. It is revealed that the absence of moths has left the local fauna and flora struggling for survival. This prompted the Zoombinis to send a scouting party to survey the damage. Once there was nothing left to exploit, the Bloats finally left the island as well, in search of new lands to plunder.Ī daring seagull who witnessed the Bloats' departure raced to Zoombiniville (the Zoombinis' new home) to deliver the news. This forced the local population of moths to flee the island as well. It is revealed that after the escape of the Zoombinis, the Bloats remained to exploit all of the isle's natural resources. The game begins with a recap of the events of the first game, with the Zoombinis being forced to leave Zoombini Isle after it was overtaken by the Bloats.